# Load a bitmap, randomize, and let fall through once.

collide    off
perpetual  off

load_bitmap xball.xbm 10,10
#load_bitmap /usr/include/X11/bitmaps/left_ptr 0,0
gravity      0
iterate 50
sleep 1

gravity     10
randomize   -10,10,-10,10
perpetual   on

iterate     30

elasticity  80
gravity     30

iterate    200

perpetual  off

iterate    200

exit
